You did something ridiculously petty. The fine is unpayable. So now you run a corporation — across
26 star systems, against up to seven rivals.

You run StarCorp, makers of Gulst. Every week each inhabited world picks its drink on taste, kick,
health, price and how hard the brand has been pushed — and every week your rivals get a little
better at it. Hold 45 % of the market at a year-end — more if you face fewer rivals — and your
licence becomes a charter: StarCorp is yours, and so is your freedom. Run out of credit and you are
out.

Explore. Scan star systems, survey planets and moons, and find out where the customers live, where
the metal lies and where the ice is.
Build. Found stations, fill them with factories, labs and marketing modules, line up the next builds
and keep your robot fleet running.
Trade. Mine metal, melt ice, and buy and sell on a live marketplace where every trade moves the
price.
Win. Research better recipes, send sales agents, run campaigns, sign sponsors — and take the
market from up to seven AI rivals.
