SCREENSHOTS — from the game, English, 1920 × 1080

01-map.jpg
  Sector map: 26 star systems, each market coloured by the corporation that leads it.

02-system.jpg
  Star system: Nadir, a red dwarf, and its four worlds: people, deposits and surveys at a glance.

03-planet.jpg
  Planet view: One world on one page: population, markets, deposits, your station and who sells there.

04-tutorial.jpg
  The tutorial: Your executive assistant guides your first half hour; the game waits until you have done each step.

05-cafe.jpg
  The café: Rumours from the bartender, the back room and the games of the house.

06-cafe-race.jpg
  The Comet Race: Six racing ships through the comet field, one race a week.

07-news.jpg
  News studio: Every story moves something: here an investor confuses StarCorp with a better-known firm and buys shares anyway.

08-hq-room.jpg
  The HQ room: Your headquarters on the holodeck, with production, fleet, staff and the café one click away.

09-hq.jpg
  HQ and staff: Your department heads, their training level and the executive briefing.

10-hq-tree.jpg
  Staff training: One training at a time; each makes a department cheaper, smarter and safer.

11-stations.jpg
  Stations and robots: Modules, output, cost per can and a robot fleet you can overclock, and wear out.

12-control.jpg
  Production control room: Robots and speed of every line, what to do next, and what a can costs and earns.

13-network.jpg
  Operations network: Every station by star system: what it is doing, filters and a search.

14-market.jpg
  Marketplace: Metal builds, water brews: buy them on the market or dig them up yourself.

15-extractors.jpg
  Your extractors: Your mines and extractors per world, their tier and output, and the next upgrade.

16-sponsors.jpg
  Brands: sponsors: Sign sponsors and see what the fans in their markets want.

17-collab.jpg
  A collab: Gulst × Orbital Mining Guild: the Deep Core Edition ships in hard-hat cans.

18-results.jpg
  Results: Revenue, profit and cash flow, and where your money comes from.

19-research.jpg
  Research: What is running and queued, and what a technology gives before you pick it.

20-research-match.jpg
  Research preview: What each world wants, next to your product after the queue.

21-corps.jpg
  Rivals: Share, product and CEO of every rival over the last 52 weeks.

22-rivals-markets.jpg
  Rival markets: The markets a rival leads, the ones you share, and the gap.

23-media.jpg
  Brands: campaigns: Plan a campaign: market, trait and size, with the awareness it builds and the sales it brings.

24-product.jpg
  Product and price: The price panel, how your product matches each market, and where each trait comes from.

25-costs.jpg
  Cost per can: The cost per unit part by part, weighted over your stations.

26-finance.jpg
  Finance and the four banks: Your books and four banks, each lending on its own terms.

27-year.jpg
  The year in review: Share and sales per market, with the change on the year before.

28-newgame.jpg
  New game: Choose your rivals, the difficulty and your fortune, and whether the tutorial comes along.

29-ceo.jpg
  Choose your CEO: 26 CEOs, each with a petty offence and a fine nobody can pay.

30-court.jpg
  THE CHAIR's courtroom: The fine cannot be paid, so THE CHAIR sentences your CEO to Corporate Service.

31-sales.jpg
  Sales: Trade offices sorted by what is left to do, with the room and the upgrade before you pay.

32-coverage.jpg
  Sales coverage: The sector map on the sales layer: where your grip comes from.

33-end.jpg
  The ending: Charter granted: THE CHAIR's last word and the special moments you earned.
